![]() ![]() Alucard’s Shield has better parry windows, and the whole combo will now crit after a parry.Added a long cooldown when the Cat is killed by the Queen.Whip Sword’s transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword – Whip Form now passes through shields.Its cooldown now starts upon its destruction. Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to “catch it” (i.e., trigger the crit).Throwing Axe can no longer roll the Fire Bullet affix.Medusa Head deals more damage and bumps further.Bible is now considered to be a heavy weapon.Holy Water has a bigger vertical hitbox, and the flame now deals damage.Medusa’s flurry attacks should now have a small pause after the end of the attack.Haunted Armor (the one with an axe) should now activate at a slightly longer range.Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.Dracula (Humanoid)’s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).What Doesn’t Kill You: Now grants recovery instead of healing.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.Networking: Marks enemies with ranged attacks now, there doesn’t need to be an actual projectile stuck in the mob’s body anymore.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.Dead Inside: Doubles your life but prevents ALL healing sources.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Berserker: Can now stack, and renders you immune to stuns.Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. Added a Training Dummy for DPS calculation.Changed the UI to select mobs to a grid-based one.Bosses aren’t scaled down to level 1 anymore! (no more 20 minute fights).Added the Return to Castlevania Bosses.Added a bunch of different traps to the mob rooms.Added the mini-bosses to the mob spawners.New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome.New UI to choose a certain number of scrolls.New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.Training Room reworks: We added a bunch of options to streamline the experimentation process, such as: The 3 Bosses from Return to Castlevania are also now accessible in Boss Rush. New Boss Rush DIY Mode: Lets you choose whichever bosses you want to face in a run. Also tracks your previous bests and compares them! New Speedrun Mode option: Activate it to track and display the completion time of each biome. Find her in the Tailor’s Room, and talk to her to freely change the look of your head. Throws your enemies upwards, and deals critical damage to airborne mobs! Instakills all enemies it hits, as long as at least one of them dies to the weapon’s standard damage. Here’s a recap of everything coming, you can skip to the end if you already know what we’ve stuffed into this one. Fingers crossed that that link will stay un-clicked…Īnyway, the upcoming Clean Cut update is now in beta, one step closer to arriving for all the wary players avoiding the testing phase. Let us know if stuff’s still breaking with our bug report form. For full details read the official Dead Cells Update 34 path notes.įirst things first, we just published a fix to resolve incompatible version issues with save files for Mac, Linux, and Windows. Alongside the new NPC there are a couple of new weapons, two new game modes, and a Training Room rework. This NPC provides a head changing service for players sick of the normal look of The Beheaded. The new update features a number of new additions to the game including a new NPC called the Tailor’s Daughter. ![]()
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